3D Product Visualization

Single Image from $4.99
  • Photorealistic 3D rendering
  • $20 per megapixel¹
  • You provide the 3D model³
Image Sequence or Video from $59.99
  • Photorealistic 3D Rendering
  • $20 per second per megapixel²
  • You provide the 3D model³

¹ Image prices are rounded up to the nearest $5 increment. See table below for typical sizes

² Video prices are rounded up to the nearest $10 increment. See table below for typical sizes

³ Improvements and modifications may be made to the 3D model for an additional fee

Pricing Tables

3D Still Images

Image WidthImage HeightMegapixelsPrice
2002000.04$4.99
4004000.16$4.99
8008000.64$14.99
1,6001,6002.56$54.99
7204800.35$9.99
1,2807200.92$19.99
1,9208161.57$34.99
1,9201,0802.07$44.99
1,9201,2002.30$49.99
3,8402,1608.29$169.99
5,0762,16010.96$219.99
8,0008,00064.00$1,279.99

Image WidthImage HeightPrice
200200$4.99
400400$4.99
800800$14.99
1,6001,600$54.99
720480$9.99
1,280720$19.99
1,920816$34.99
1,9201,080$44.99
1,9201,200$49.99
3,8402,160$169.99
5,0762,160$219.99
8,0008,000$1,279.99

3D Video

Video WidthVideo HeightMegapixelsPrice per Minute†
7204800.35$419.99
1,2807200.92$1,109.99
1,9208161.57$1,889.99
1,9201,0802.07$2,489.99
3,8402,1608.29$9,959.99
5,0762,16010.96$13,159.99

† For 3D Rendered Videos, the total resources and time are dependent upon how many frames are being rendered. All prices shown assume standard NTSC frame rate of 29.97 frames per second (fps). Cinematic 24 fps would be 20% less overall, and high frame rate 60 fps video would be double the cost as there are twice the number of frames to render.

Video WidthVideo HeightPrice per Minute†
720480$419.99
1,280720$1,109.99
1,920816$1,889.99
1,9201,080$2,489.99
3,8402,160$9,959.99
5,0762,160$13,159.99

† For 3D Rendered Videos, the total resources and time are dependent upon how many frames are being rendered. All prices shown assume standard NTSC frame rate of 29.97 frames per second (fps). Cinematic 24 fps would be 20% less overall, and high frame rate 60 fps video would be double the cost as there are twice the number of frames to render.

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